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Steve Jobs says Google’s “don’t be evil” ethos is bullshit

I love it when nerd icons start sticking pins in the competition.

At a town hall event following the iPad announcement, Apple CEO Steve Jobs took the time to kick Adobe and Google in the shins.  I get a chuckle out of his calling Google’s do-no-evil mantra “bullshit”.

I happen to think he’s correct, if only because Google has already demonstrated that it’s willing to compromise its first principles in pursuit of more moolah.  This is no surprise; individuals and companies make that tradeoff all the time.  Most are smart enough not to publicly pretend otherwise, though.

Jobs trying to unmask Google is particularly entertaining, though, since it’s coming from a guy whose outfit gets perverse pleasure out of locking in users with long term contracts, non-open interfaces, and overpriced peripherals using proprietary non-standard connectors.  Pot, kettle and all that.

One of those conflicts where you’d like to see both parties lose.

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Category: Industria, Web/Tech  Tags:  Leave a Comment

The token has become indistinguishable from the fact or the deed

Italy speeds its long and unerring trajectory toward becoming a comic-opera parody of itself.

An iPhone app featuring text, audio and video of one hundred speeches by Fascist dictator Benito Mussolini is, according to the Times of London, the best-selling app in the country.

RELATED: Early 20th century aviatrix Beryl Markham has Italy’s number.

The symbols of war—impressive desert forts, shiny planes, beetle-browed warships—all inspire the sons of Rome, if not to gallantry, then at least to histrionics, which, in the Italian mind, are synonymous anyway.  I sometimes think it must be extremely difficult for the Italian people to remain patient in the face of their armies unwavering record of defeat (they looked so resplendent on parade).  But there is little complaint.

The answer must be that the country of Caruso has lived a symbolic life for so long that the token has become indistinguishable from the fact or the deed.  If an aria can suffice for a fighting heart, a riband draped on any chest can suffice for a general—and the theory of victory, for victory itself.

– Markham, Beryl. West with the Night.  Boston: Houghton Mifflin Company, 1942.

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Google contemplates being slightly less evil

"Imperialism and all reactionaries are paper tigers." c. 1965 (Source: Stefan Landsberger)

After four years of materially aiding the PRC government in its quest to divert Chinese web surfers away from dissident online content, Google has belatedly executed an about-face.

The change in attitude comes after the company’s Gmail service was subject to cyber attacks which targeted the accounts of human-rights activists around the globe.  In retaliation, Google has said it will relax its censorship regime and contemplate closing its Chinese subsidiary.

These are, in the main, good things—although even the not-very-bright could have foreseen no small amount of inevitable unpleasantness when dealing with the autocrats of Communist China.  But despite all the hoopla I do not expect Google to exit the Chinese market, even though Google is a mere bit-player in China (an also-ran next to homegrown services like Baidu and Sina).  The company’s revenues in China are estimated to be on the order of $400 million; by leaving now they would effectively cede the field—and long-term growth potential—to competitors.  As Google has already demonstrated an inconsistency with its corporate ethics while setting up its Chinese operations, I do not expect its late discovery of a spine to make much difference.

I rather expect the Chinese government will find an appropriate scapegoat; some general or senior bureaucrat who was “overzealous” in pursuit of public security.  That official and some of his underlings will be cashiered and disgraced.  The PRC will agree to a minor lessening of the censorship regime, which it will disingenuously revoke later when the furor has died down; Google gets to look like a champion of human rights, the PRC gets to look like it is making some progress on liberalising itself.  Google and the PRC will pronounce themselves satisfied—if not amicable—and business will go on as usual.

But it was intoxicating to think for a few brief hours that they might actually do the right thing, and refuse to play ball with the tyrants in Peking.

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Why would you duplicate the worst aspects of the medium?

I need somebody to explain the appeal of PJTV and Bloggingheads.tv.  I thought this whole “citizen journalism” thing was about bringing greater depth, detail and context to the news the major media cranks out into the airwaves.  Taking the time to write from a specialist’s perspective, to fill in the background that a beat reporter would not even realise they are missing.  And all of that married to the ability to receive and remark upon news stories and opinion, anywhere there is a wired or wireless net connection.

The move to try and push this discourse into video from text is ridiculously misguided.  The most compelling video isn’t watching two talking heads debate the issues of the day; if it were, the local candidates debates during elections would rival strip clubs for popularity and revenue-generating possibilities.  Compelling video is watching the events occur, unfiltered; not having a vacuous talking head try to interpret the events long after they have actually occurred.

Seems to me that the move to erect bloggers as ersatz newsmagazine talking heads is capitalising on a weakness of the medium, not its strength. The annoying thing about the major media is that they often choose to strip away most of the valuable contextual information and leave behind only the most sensational and attention-grabbing aspects, giving us a very warped interpretation of events.  Making the medium of transmission web-based rather than radio/TV broadcast-based doesn’t diminish the fact that video is always the poorer medium for imparting detailed information; it will always take twice as long for a blogger in a suit to read a piece than it does for a reader to digest that piece in its text form.

I don’t understand why anyone would want to trade one variety of newsreader or puff-headed pundit for another; the newsreading—having another human being decide what issues and concerns ought to be put in front of you with the mass-media focus—is the problem, not the solution.  Surely the first, best destiny of the blogger is not to replicate the tired forms and functions of the old mass medium, but to capitalise on the strengths of the new.  To fill out stories and background that are ill-served and under-exposed; to do it at length and in a thoughtful way, as befits a subject matter expert.  To engage author and reader in dialogue—not have us revert to watching somebody else have that dialogue, and then commenting after the fact.

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Category: Media, Web/Tech  Tags:  4 Comments

Trent Reznor talks sense

When I was a much younger lad, Nine Inch Nails took up about 2 picoseconds of brain processing time.  Didn’t care much for his band, and the odd time you would hear about NIN or its frontman on the news, Mr. Reznor would usually be spouting something whiny, churlish and asinine.  So it was with some trepidation that I started reading this interview with him on gaming site Joystiq.  I don’t know what they did with the old spoiled brat Trent Reznor, but the new guy playing him on that website is effin’ brilliant.  It’s almost as if his cerebral cortex has fired up and is now able to provide perspective, context and experience to the part that manages his mouth.  Reznor has some truly outstanding insights into the risk-averse nature of music and game studio management, and how it materially affects the quality of the gaming and music experience we have today.  (I have previously discussed the shortcomings of modern games here.)  It’s no coincidence that all the dreck being churned out by the major labels is highly reminiscent of songs and games we’ve seen before.

You previously mentioned that you came up with a video game idea and pitched it to big publishers. Tell us about that game.
Trent: Rob and I have some things on the side that we’ve been working on and one of the things we’ve been talking about doing is publishing or developing video games. A few years ago we took that idea to a few of the main publishers, Midway, Activision, etc. And as first time people in a pitch meeting, it was kind of depressing. Depressing to see that the people in control of those studios and publishers are much the same as the people sitting at record companies.
In a record company, they aren’t musicians or people who love music, they’re people who want to sell plastic discs. They think they have a formula where if they can eliminate the artist from that equation, even better. You see that in the case of the Pussycat Dolls and some of the other fabricated crap that’s out there. What we tended to notice in the video game meetings was that it didn’t seem that there were gamers there. It’s business guys who want to turn the company into a profit making machine. They look at it in terms of numbers, like a Hollywood studio. If it costs “X” amount to make a game, to compete, then it has to be a proven franchise or it has to be similar enough to something they know is going to sell. They don’t want to take the risk.

You previously mentioned that you came up with a video game idea and pitched it to big publishers. Tell us about that game.

Trent: Rob and I have some things on the side that we’ve been working on and one of the things we’ve been talking about doing is publishing or developing video games. A few years ago we took that idea to a few of the main publishers, Midway, Activision, etc. And as first time people in a pitch meeting, it was kind of depressing. Depressing to see that the people in control of those studios and publishers are much the same as the people sitting at record companies.

In a record company, they aren’t musicians or people who love music, they’re people who want to sell plastic discs. They think they have a formula where if they can eliminate the artist from that equation, even better. You see that in the case of the Pussycat Dolls and some of the other fabricated crap that’s out there. What we tended to notice in the video game meetings was that it didn’t seem that there were gamers there. It’s business guys who want to turn the company into a profit making machine. They look at it in terms of numbers, like a Hollywood studio. If it costs “X” amount to make a game, to compete, then it has to be a proven franchise or it has to be similar enough to something they know is going to sell. They don’t want to take the risk.

Do you see any similarities between the indie video game and indie music industries? If so, what advice could you give to those who want to get noticed in the market?

Trent: …The success of the industry as an art form and a form of entertainment will be if it can rediscover itself and to allow for the redefining of what a video game is. Not necessarily targeting it towards just kids or grandparents or whatever. The goal is always to keep a level of entertainment, excitement and innovation.

Again, it seems like games have gone from the golden age — like Robotron, which was only a few kilobytes — to the era of Wolfenstein and Doom, where a boutique shop of just ten guys could create an in-depth, quality game in six months to a year. Now we’re at an era of needing hundreds of guys and millions of dollars and several years to compete with other A-list titles to attract the big publisher that wasn’t as big of a deal years ago. The publisher equates to the record label and now you have an ecosystem where, if you want to compete with EA or Activision, you have to have a mainstream enough title, which turns into a blockbuster movie scenario.

This, again, is the same thing you see with films where a lot of generic, big films come out of Hollywood. Things like G.I. Joe and Transformers, where you know what you’re getting, they aren’t redefining anything, but they’ll make “X” amount of money, because “X” amount of people — including us — will see it. But every once in a while, something different comes along, like a Quentin Tarantino who’ll blow the doors off things and turns the industry on its head. All because it was exciting, innovative and it came from way over there.

– Burg, Dustin.  ”Interview: Trent Reznor.”  Joystiq, 24 September 2009.

This man is a genius.  Trent Reznor should be appointed Gaming Czar, given enough stimulus money to purchase a couple sets of high-quality brass knuckles, and sent off with a directive to start bringing Hopenchange to the studios.

Reznor also has some kind words for Nintendo, who have tended to shy away from incorporating hyper-real 3D graphics into every franchise title, and instead stuck with more stylised 3D graphics rooted in the look and feel of the company’s 2D platform-scroller heritage.  That was a conscious decision on Nintendo’s part, targeting the Wii at a broader spectrum of people who like to have fun but aren’t hardcore FPS gamers.  The other console manufacturers have tended to specialise their platforms for the narrower but more techncially demanding subset of people who want games with x number of frames-per-second at resolution y, with anistrophic filtering, antialiasing and so on.

The whole interview is really quite fascinating, and it is to Mr. Reznor’s credit that he is able to see the fundamental dysfunction at the heart of the music and gaming industries.  Another interesting sidebar is provided by interviewer Burg, who includes some of the excised portions of the interview (where Reznor discusses Twitter, smartphones and application development) on his own blog.  Both pieces are well worth reading.

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Category: Games, Web/Tech  4 Comments

Mobile phone bans miss the point

This Victoria Times-Colonist editorial has its heart in the right place, but reaches an erroneous conclusion.

I understand that using a mobile phone sucks up valuable brain computing cycles and thus increases one’s reaction time by a factor of four while driving.  I accept that, according to the latest research, the degree of impairment caused by using a hands-free phone is the same as that caused by using a handheld phone.  Nor do I dispute that, in a perfect world, human beings would have the sense not to talk on mobile phones at all while driving.   I am no longer a mobile phone aficianado myself, having gotten to the point where my own phone is a relatively basic RAZR (no internet, no GPS, no App Store) borrowed from a friend.  Despite all this, I perceive banning cell phone use for drivers to be stupid and impractical.

Back in 1989 such a ban might have been possible, before the devices became ubiquitous and everyone became accustomed to using them.  Right now the Canadian wireless market is supposed to be hovering near 65% saturation, meaning there is still plenty of room for new sales and more growth.  For those that can read the writing on the wall, the message is: wireless devices are not going anywhere, their usage (at this point) is only going to increase, and policing their growing use on the road will be an enormous and laughable waste of law enforcement time.

We already have cadres of people who are trained to communicate and operate vehicles at the same time (pilots, police and emergency services), so perhaps a better way forward would be to teach the Average Joe or Jane how to mitigate the inherent risk.  Pilots learn little turns of phrase like “Aviate, Navigate, Communicate” to remind them of the necessary order of operations.  The first responsibility is to keep the plane controlled and flying; second priority is knowing where you are going; the third is staying in regular contact with air traffic control.  They also—importantly—learn to be brief, so as not to clog the frequency when others are trying to communicate.  This also would have some resonance for personal communications, for while you are not hogging air time away from anyone else, you are lowering your ability to respond to environmental or mechanical challenges around you.  The briefer you are, the better.

Instead of trying to roll back time to a point before these devices existed, it would be more practical to accept their use and alter the design of our vehicles and thoroughfares accordingly.  We could be designing vehicles and roadways with strategically placed sensors, so that when a paired wireless device goes active, the vehicle itself assumes control over navigation and separation from other traffic.  When the paired device stops being active, guidance can be returned to the human driver.  In my mind this is the only sensible way forward into a future where wireless devices get increasingly commonplace and indispensable.

Whatever one’s personal preferences, it is clear that our future is going to include more, not fewer, wireless devices.  It would not be a bad idea to try and adapt ourselves accordingly, instead of doggedly trying to preserve driving as it was before this technology existed.

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USAF’s observations on the VC-25 New York flyover PR disaster

This Associated Press story contains some interesting nuggets about how the Air Force approaches major media events.  In the aftermath of their VC-25 public-relations flight over New York City, two 1st AF units (the Combat Information Cell and the 101st Information Warfare Flight) were observing the various byways of social media (blogs, Twitter, YouTube, etc) and noting the public’s uniformly negative reaction.  Some of the key quotes from the article:

The Combat Information Cell’s first assessment of the event said “Web site blog comments ‘furious’ at best.” Local reporting of the flyover was “very critical, highlighting scare factor,” it added.

A search of Twitter, which allows people to post messages of 140 characters or less to a circle of friends, family or fans, showed that users were posting a rate of one message, or “tweet,” per minute about a pair of F-16s chasing a commercial airliner, the cell said.

Media coverage over the next 24 hours “will focus on local hysteria and lack of public notification,” the cell predicted. “Blogs will continue to be overwhelmingly negative.”

“Damage control requires timely counter-information,” but the opportunity for that had passed, the assessment said. The cell recommended acknowledging the mistake and ensuring it didn’t happen again.

Another update on April 28 said the story was still “reverberating, surprisingly resilient.” The tweet rate had grown to three per minute and the words “New York” had been pushed into Twitter’s list of most talked about topics. Videos of the event posted on YouTube had been viewed more than 260,000 times, it said.

By April 30, the story had faded, the cell reported. The blogs were still very critical, but it was the White House, not the Air Force, that was taking the heat, the assessment for that day said.

– Lardner, Richard.  “Air Force used Twitter to track NY flyover fallout.Associated Press, 10 August 2009.

I suppose the good news (only partially tongue-in-cheek) is that the Air Force didn’t end up taking the blame.  But Louis Caldera of the WH military office did, and paid for it with his job.  In this correspondent’s opinion the FAA Air Traffic Security Coordinator for Potomac TRACON should likewise have fallen on his sword.  But that is a battle for another day.

The interesting thing is that the Combat Information Cell identified the problem early on, but obviously the general officer grades far above them did not move with sufficient alacrity to try and remedy the situation.  The Air Force, for the most part, kept its mouth shut.  It would be interesting to know why; was it a tactical move designed to shield itself from further attention?  Did they appeal to civil authorities but get overruled?  Or did they simply not react fast enough and the final outcome (one White House staffer fired, zero Air Force staffers fired) fortuitously happened to go their way?

One of the big challenges in the future will be assessing and using this information in a timely fashion.  Right now, without any further insight, we can’t really say whether the Air Force reacted quickly or not.

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Designate contact Sierra-One

Now that Google has patented the design for seaborne data centers, the next logical evolution is for Microsoft to patent “cloud computing” attack subs.  Someone has to be prepared for the day when Google officially morphs into a Scientology cult.

Those subs better trail each Google boat with firing solution in hand, ready to put holes in their side the instant Brin, Page or Schmidt appears on deck wearing a dopey Sea Org uniform.

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You’re doing it wrong

If you ever wanted to see your wife or girlfriend as imagined in a particularly boring James Bond title sequence, here’s your chance.

A Scottish company trialling “intimate communication over a distance”
is seeking couples interested in drawing lines of light on each other’s
bodies rather than the more-traditional teledildonics hardware.

The technology comes from Forres-based Distance Labs, who are looking for three couples in which one partner is based near Edinburgh, and the other more than 250km away, to see if drawing lines of light on each other’s bodies can replicate some of the ambiance involved in relationships.

The drawing is done with a ring, which glows red, and so can be easily detected by an overhead camera. Special bedroom electronics project lines drawn by the distant partner, as well as those traced out locally, enabling the couple to “communicate through the language of touch as expressed on the canvas of the human body”.

– Bill Ray.  “Scots to pioneer remote sex via glowing ring“, The Register, April 22nd, 2009.

Sorry fellas, but where I come from sex is not playing with light pens over a network connection.  That sounds suspiciously like “Microsoft Live Meeting with Whiteboard”, which is something I won’t voluntarily play.  No matter how you spin it, teleconferencing never gets exciting.  Anybody who has ever worked in an office should know this already.

Right then.  Those of you not interested in playing remote Spirograph on your spouse can get back to the old-fashioned method of teledildonics; phone sex.  Or as we do it in the 18th century, long, windy letters professing undying devotion via ink pens.

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Remove annoying crap from Facebook

Or, How to ensure the site makes no money from ads and slowly but surely circles the drain.

Tired of having your browser cluttered with crap when all you want to do is log in and boost your Zuma high score?

  1. Install the Stylish add-in for Mozilla Firefox.
  2. Remove the annoying “Highlights” stuff by installing the “Facebook: Hide Highlights Sidebar” script at userstyles.org.
  3. Remove the annoying Ads by installing the “New Facebook: jeremyclarke Hide Ads” script at userstyles.org.
  4. ???
  5. Profit

Now if only there was a script to render MySpace pages as web pages circa 1995: grey background, blue hypertext links, no enormous stack of images to load because everyone uses a 500×500 pixel image as their “thanks for the add!” sig.

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